Alex Bezuska

UX Engineer · Front-End Developer · Game Dev Generalist

Let's connect!

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Hi there!

Let's build something great together!


Front-end web development experience.

Excellent communication skills especially in connecting and translating between developers and non-technical staff.

Adobe Software experience.

Comfortable with Mac, Windows, and Linux – including command line.

Git version control experience.

Based in the Louisville, Kentucky area.

Case Studies

Image from Amundsen Tech Image from Amundsen Tech Image from Amundsen Tech

How can AR help in remote fieldwork?

Amundsen Tech

Their Problem: Field teams needed a way to visualize underground drill data without reliable internet and in harsh outdoor conditions.

My Solution: I designed an AR app with GPS-based overlays, offline support, and a high-contrast UI tailored for one-handed use outdoors.

  • AR
  • Mobile
  • UX Design
  • Field Tools
Image from CaféPress Image from CaféPress Image from CaféPress

How can mobile users easily personalize products?

CaféPress

Their Problem: Mobile shoppers struggled to upload and position images when customizing products.

My Solution: I developed a responsive HTML5 Canvas tool for uploading, zooming, and previewing designs in real time on various products.

  • HTML5
  • Canvas
  • E-commerce
  • Mobile UX
Image from Glennis Solutions / Atria Image from Glennis Solutions / Atria Image from Glennis Solutions / Atria Image from Glennis Solutions / Atria

How can we make software easier for senior care staff?

Glennis Solutions / Atria

Their Problem: Staff at senior living communities found the software difficult to use across devices, slowing their workflow.

My Solution: I conducted field interviews and usability tests, then simplified workflows and UI layouts for more intuitive use on desktop, tablet, and mobile.

  • UX Research
  • Accessibility
  • Healthcare
  • Multiplatform
Image from ScholarRx Image from ScholarRx Image from ScholarRx Image from ScholarRx

How can we make medical content more engaging?

ScholarRx

Their Problem: Static learning materials made it hard for students to stay focused and retain information.

My Solution: I created Lottie animations and illustrations to bring the content to life and improve learning on web and mobile platforms.

  • Lottie
  • Animation
  • Medical Education
  • Illustration

Skills

UX & Design icon

UX & Design

  • Design Systems & Component Libraries (React Storybook)
  • Wireframing & Prototyping (Figma, Balsamiq)
  • B2B SaaS & Enterprise UX
  • Translating Requirements for Technical & Non-Technical Audiences
Front-End Development icon

Front-End Development

  • HTML, CSS, Sass/Less, Bootstrap, JavaScript
  • Git (command line)
  • Cross-functional Team Collaboration
  • Scoping & Solution Architecture
Systems & Automation icon

Systems & Automation

  • Command Line (macOS, Linux, Bash)
  • Shell Scripting for Filesystem Tasks
  • Basic Web Server Administration (Apache, NGINX, domains, SSL)
  • AI-Assisted Productivity (ChatGPT for summarization, scripting, OCR, and repetitive code generation)
Creative Tools & Game Dev icon

Creative Tools & Game Dev

  • Adobe CC (Photoshop, Illustrator, Animate, Premiere Pro, After Effects)
  • 2D Animation (Spine, Lottie, Unity Rigging)
  • Unity (PC, Mobile, AR/VR) – Full-stack: gameplay, systems, art, animation, sound

Work Experience

UX/UI Design, Development, and Project Management

Self-employed – Contract Work for Various Companies

Louisville, KY area

I’ve worked with a variety of clients — like Blackstone Media, Amundsen Tech, ScholarRX, and Horse Racing Nation — helping them build everything from web apps to mobile tools to interactive content. I’ve handled UX design, front-end development, and project management, often jumping between roles to keep the process moving. Most projects were B2B and focused on making complex stuff easier to use. I’ve teamed up with developers, clients, and users to make sure the final product looked good and worked even better.

Senior UX Engineer

El Toro

Louisville, KY (full-remote)

At El Toro, I led the design and rollout of the company’s first design system using React Storybook, supporting both internal tools and public-facing products. I worked closely with engineers, stakeholders, and leadership to turn complex requirements into clear, usable interfaces. Along the way, I ran usability testing, helped prioritize design work, and built scalable UX patterns that sped up development and kept things consistent across teams.

UX/UI Designer

Atria

Louisville, KY (full-remote)

At Atria, I helped put together a consistent design system for a many SaaS web and mobile tools used by staff and residents across the country. I worked with teams across different departments to clean up the user experience and make sure everything felt cohesive. A big part of the job was keeping things on track between the Louisville team and developers overseas — making sure everyone was on the same page. I focused on building clean, accessible UI components and keeping communication flowing smoothly between design and engineering.

UX Engineer

Platform Q

Boston, MA (full-remote)

At Platform Q, I worked remotely with two cross-functional teams to bring wireframes and prototypes to life on a large-scale video learning platform. I focused on turning complex requirements into intuitive, polished user experiences that served thousands of learners. My role blended design and front-end implementation, and I stayed in close daily communication with developers and stakeholders to make sure the user experience stayed front and center. I also contributed to design system improvements and helped refine the handoff between design and development.

Web Developer

cafepress

Louisville, KY (hybrid-remote)

I started on a small R&D-style team at CafePress building out new product ideas and the user-facing experiences that brought them to life. Later, I joined the main front-end team, where I worked on high-traffic pages seen by tens of thousands of users daily. I focused on delivering clean, user-friendly interfaces and collaborated closely with designers, marketers, and backend developers to keep projects running smoothly across teams.

Community Development

Co-Founder/Director/President

Louisville Makes Games

In 2015 I co-founded a 501-(c)(3) non-profit organization called Louisville Makes Games, Inc. The goal of LMG is to provide educational courses and promote game development careers in the city of Louisville, KY. In February 2016, we had the grand opening for Warp Zone Louisville, the first and only game development-centric co-working space in Louisville (and Kentucky!). Community meetups, classes, and events are hosted out of Warp Zone Louisville, as well as providing amenities of a co-working space on Main Street in downtown Louisville.

Co - Founder / Organizer / Host

Lousville Game Creator's Meetup

The independent game developer community in Louisville is a huge passion of mine. The Louisville Game Creator's Meetup (formerly Game Dev Lou) is a twice-monthly meetup and support group for local game developers. I have facilitated nearly every meeting, and to date I have helped to organize 3-4 game jam events per year.

Founder / Organizer / Host

JSLou - Louisville's JavaScript Community

In order to grow and challenge myself as a developer, I founded and hosted JSLou; a local group focused on all things JavaScript. I learned a great deal from the many experienced developers I met through JSLou. I enjoyed facilitating an environment where others can learn and expand their skills. After maintaining the group for nearly five years I passed the torch to new passionate developers to continue facilitating the community.

Speaking

How to Get Started Making Video Games at the Louisville Public Library 2023

I presented at the Bon Air Library in Louisville, Kentucky, representing Louisville Makes Games, discussing how to get started making video games. The event sparked curiosity and passion among enthusiastic teens and parents, highlighting the collaborative nature of game development and the diverse array of skills required.

Code Louisville / Code Kentucky Talk 2022

I spoke to a large group over video about the job market in Louisville for entry level web and software developers, gave advice on how to find your first job in tech, and spoke about my experience working on games.

Code PaLOUsa

In 2020 I spoke on a panel hosted by Code Louisville as part of the Code PaLOUsa virtual conference, where I spoke about my experience as a self-taught web developer. I also had the privilege of running workshops on 3 separate occasions (2015, 2016, and 2018) where I taught participants to create games using Unity, and HTML5 / JavaScript.

Teaching

Louisville Makes Games Video Tutorials

In 2020, due to the pandemic, I helped facilitate a new direction for Louisville Makes Games' education program – providing free online video tutorial content.

Louisville Makes Games Summer Classes

In 2017 I had a major role in the development and teaching of a free 6-week summer program at Warp Zone Louisville to give kids a taste of the many disciplines of game development including: coding, story, art & animation, music & sound, and game design.

Velocity Kids

In 2014 I taught a monthly game development workshop at Velocity Indiana for youth ages 11 - 18 as part of their code education program.

Advocating

President of Louisville Makes Games (2015–2025)

Served as President of the 501(c)(3) non-profit Louisville Makes Games for 10 years. Led initiatives to grow and sustain the local game development community through encouragement, inclusive culture-building, event planning, nonprofit operations, and management of a shared community workspace.

Louisville Makes Games

In summer 2015 I helped to found the 501(c)(3) non-profit Louisville Makes Games, Inc. As a director of LMG, I strive to continue the momentum of Louisville's growing game development community and provide inclusive, encouraging, and beginner-friendly events.

JSLou

I founded and hosted Louisville's JavaScript Group JSLou with 2 regular meetings each month for five years.